Updated 2026-08-17

GLB vs OBJ: Which 3D Format Should You Use?

GLB and OBJ both represent 3D geometry, but they differ in complexity, file size, and what they can store. Choosing between them depends on your workflow and target platform.

The short version

OBJ is a simple, widely-supported text format that stores just geometry and basic materials. GLB is more modern, binary, and can include animations, complex materials, and scenes. For web and AR, GLB is increasingly standard. For game engines and legacy pipelines, OBJ remains common.

OBJ: simple, universal, text-based

OBJ has been around since the 1980s and is supported almost everywhere.

  • Pros: simple, readable as text, supported by all 3D software.
  • Cons: limited material support, no animations, larger files for complex models.
  • Best for: game engines, CAD workflows, legacy pipelines, education.

GLB: modern, compact, binary

GLB is the binary form of glTF, designed for web and real-time rendering.

  • Pros: smaller file size, supports animations, complex materials, and embedded textures.
  • Cons: less human-readable, newer adoption.
  • Best for: web delivery, AR/VR, game engines (some), real-time viewers.

When to use OBJ

Choose OBJ when compatibility and simplicity matter more than file size or animation support.

  • Exporting from 3D software for maximum compatibility.
  • Importing into game engines that prefer OBJ.
  • Archiving or version-controlling readable geometry.

When to use GLB

Choose GLB when you need compact files, animations, or web delivery.

  • Publishing to the web or AR viewers.
  • Assets with animations or complex materials.
  • Reducing file size for bandwidth-limited uses.

How to convert between them

Most 3D software can export both. If you need to convert, use a desktop tool like Blender or an online converter—then verify the result with a free viewer.

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